Kymit Mermos

Jovial and inquisitive Kymit adventures in search of an extravagent lifestyle.

Description:

Level: 10

Class: Wizard

Race: Half-elf

Age: 27

Height: 5’9”

Weight: 150lbs.

Alignment: Good


Kahn Giant Riding Lizard

Level 6 Brute

Large natural beast (mount)

Intiative +6

Senses Perception +2

HP 90; Bloodied 45

AC 18; Fortitude 20; Reflex 18; Will 14

Speed 9 (swamp walk), climb 4

Bite (standard; at-will) +9 vs. AC; 2d8+5 damage.

Claw (standard; at-will) +10 vs. AC; 2d6+5 damage.

Combined Attack (while mounted by a friendly rider or 6th level or higher; at-will) Mount When the giant lizard’s rider makes a melee attack against a target, the lizard can make a claw attack against the same target.

Bio:

Born to parents that were able to afford tutoring, Kymit quickly gained knowledge ad interest in the great stories of the past and the grand heroes lost to time. As soon as he was able he began his study of the wizarding arts. From the beginning he saw them as a way to emulate the heroes he loved. His inquisitive nature and knack for understanding lead to his quick grasp of spells and rituals. He began to seek out new things that others viewed, for the most part, as strange and even insane. He learned to ride, but soon became bored with standard mounts. He took up riding giant lizards. The years afterword he learned swordplay and tactics at a local military school. When there he again delved into the study of the past. He would spend sleepless nights reading about generals and troop movements and strategies. Though he never finished his term their due to his father’s death he was considered by peers ad instructors as one of the brightest students there.

Upon his 25th birthday he gathered supplies and left home in search of artifacts of legend and high adventure. Now any challenge that comes his way is meet with a jovial determination and skillful problem solving. Any that wish to befriend him are taken into his growing mass of friends and any who seek to stop him or harm him are quickly and justly dealt with.

Kymit’s typical dress is a royal purple with gold trim and intricate black designs. His outfit is compirsed of loose pants with a clean-cut and fitted shirt. Over this he wears a long high-collared coat that splays across the ground behind him. His gloves are black with purple rings around the fingers. He carries no obivous weapon nor armor, but when needed to fight his staff and armor are called forth from seemingly nowhere. The armor is a glimmering obsidian colored tabbard and the staff bears a swirling white crystal ball at the top.

Kahn, Kymit’s tamed riding lizard is a blueish-green color with a low flare behind his head. About 10’ from head to tail and at full hight standing around chest height. Kahn is more than intent to bask in the sun while not being riden by Kymit and his favorite past time is torturing passing small animals.

Kymit Mermos

The Sultan's Challenge Catapulter